There's actually a pretty easy fix for this. The best way to protect your assets remains this : Find a lawyer who specializes in software (games specifically, if possible), pay them money to ask them questions and follow their advice. If someone wants your assets, they're taking them by unpacking it, by disassembling your game and breaking encryption, or even just by taking screenshots and editing everything out but the assets they want. You are protected by virtue of nobody wanting them.Įffort taken to protect them by things like Enigma will probably negatively impact the players more than it will stop anyone trying to steal your assets (as enigma unpackers exist). I say this not meaning to cause any offense at all but - you haven't created a game whose assets look to be particularly desirable while at the same time do look unique. It's my - completely unlawyer - opinion that your assets are basically already protected. You are under no special obligation to protect the RPGMaker assets. So I'm assuming the unique assets may be music and probably are mostly monster art, and the rest is default RPGMaker art. Glancing at your Steam page, other than one monster, I don't see anything that leaps out as "This is unique art". If it's not worth a couple hundred bucks to talk to a lawyer to get a realistic assessment, then you don't believe it's worth protecting. Consult your lawyer first, discuss with them what steps you can take after finding copyright infringement of your assets and what damages you can recover. But it would be nice to know if there is a way to protect my assets (while avoiding this issue) for future projects.
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